Employee Experience
Are you in learning and development and wondering why completion rates tick upward while seeing no behaviour change?
A Talent Director building yet another competency framework that’ll probably end up in someone’s desk drawer?
A Chief Learning Officer trying to prove that learning matters when leadership keeps asking about “the business case”?
You’re not alone. And the problem isn’t what most guidance suggests.
Through hundreds of conversations with L&D teams, we’ve noticed something: the aspects that actually make development programmes brilliant are rarely the ones getting the attention, or the budget.
This isn’t about building better learning management systems or sourcing more content. It’s about the fundamentals that separate programmes people complete – the classic tick box – from programmes that genuinely turn lights on in peoples brains, and make a real difference.
We work with some brilliant talented people, who have teams that want to grow and develop. The issue isn’t effort. The issue is that most development programmes optimise for the wrong outcomes.
We measure what’s easy to measure: attendance, completion, satisfaction scores. We don’t measure what actually matters: behaviour change, capability development, performance improvement.
This creates a predictable pattern. Programmes get built around content delivery rather than learning outcomes. Success gets defined by engagement metrics rather than impact. Investment flows toward systems and platforms rather than the design thinking that makes learning stick.
And gradually, the gap widens between what your programme delivers and what your organisation actually needs.
To create exceptional learning experiences, we’ve developed a model that blends educational science, gamification, and storytelling:
Here’s the British English version without em dashes:
What Exciting Development Programmes Look Like
We believe learning should be impossible to ignore. Not because it’s mandatory, but because it’s genuinely worth people’s time.
Every programme starts with a creative concept: a thread that captures imagination and pulls people through the entire experience. Not corporate training. Not another module. An actual story that makes people want to know what happens next.
These aren’t just nice-to-haves. They’re the difference between programmes people tolerate and experiences that genuinely change how people work.
If you’re evaluating your development programmes and recognising that delivery efficiency has overtaken learning effectiveness as the primary design criterion, we’d welcome the conversation.
At Electric Circus, we specialise in creating learning experiences that genuinely develop capability. We work collaboratively with L&D teams to understand your specific capability challenges and strategic objectives before recommending approaches.
We’re here to help you create development that actually develops. Click here to book your personalised discovery session and lets start today.